games

Sometimes games teach you something

Found this interesting article on Wired.

Suicide Bombing Makes Sick Sense in Halo 3

Clive Thompson talks about Halo3 online. As someone with a job and a family he cannot work on his Halo3 skills all the time. So he sucks compared to people with more time on their hand. He dies very quickly. His way of revenge is to suicide bomb. He dies, but his enemy does too and therefore gets no points.
It demonstrates, how having no chance for a future, can give suicide bombing an twisted economic sense.

Gamehotel Zürich

I am sorry no pictures. I took my camera with me, but there was nothing to photograph. Some XBoxes some PCs, that was the expo. The games where mostly family friendly. There was a FPS corner, with mostly Crysis. Huh ?

I didn’t go to the presentation, 272 SFr. for some mildly interesting advertisement presentations was too much for my small company. I rather blow my “conference” budget on the next GCDC or the Entwicklertage in Berlin.

I also didn’t go to the show. Probably the actual highlight of this 2 day whatever. But the expo didn’t give me much confidence and the price of 40 SFr. was hefty to.

I played Civ4 until 2 o’clock in the morning. Much more entertainment value ;-) .

Crysis is cool, by the way. I am famously incompetent to play shooters, but Crysis is most definitely cool. I blew up everything I could, especially the gas station, big explosion, ceiling coming down, cool :-) .
And I used barrels to not get shot, actually pretty effective, because I cannot move and shoot. Yes, I know, how very girly of me.
But I am a good UI tester, because it is almost impossible to have a badder hand eye coordination and innate incapability to navigate a game world, than I have.

Bioshock

Found a nice (in German, don’t be fooled by the English title) article from Heise / Telepolis about Bioshock

Architecture and Morality

They also talk about some of the problems like the draconian copy protection and bugs.